Commissions checklist
Demo patch 0.2.11 states that commission fields for Gem Level, Mineral Type, and Cut Shape now link into Codex explanations. That is the official confirmation those three lines exist as separate requirements.
| Line | What to verify before cutting |
|---|---|
| Max breakage | Can you extract this stone under the limit with demo tools? If not, decline. |
| Gem level | Does the rough meet the tier (level ≠ quality — Codex distinguishes them). |
| Mineral type | Exact mineral, not a lookalike. Magnifier shows type icon/name (0.2.11). |
| Cut shape | Required family (players ask about “square cut” as a category — see FAQ). |
Decline is free. A failed commission costs the stone and the day. Read every line while the ore is still uncut.
Jewelry style notes (player)
On Steam Discussions, players report some commissions ask for plain or ornate jewelry; balance/skew targets are less clear in the demo. Patch notes also say newly generated commissions no longer request balanced/unbalanced jewelry (existing ones unchanged). Treat ornate/plain as soft requirements until you confirm in your build.
What we will not invent
- No NPC payout tables
- No “best commission route” spreadsheets
- No unlock day for each client